Did you know a video game can have over 1 million words? How does a company go about getting that translated? and translated well?
Well, here’s an interesting interview we came across with Trent Oster, the creative director of the video game Baldur’s Gate.
In it he describes how the 1.2 million words used througout the video game needed to be translated in order to reach markets and the way the company went about this. A great deal of the text ended up being translated by fans of the game!
According to Oster, these translations often outshine professional ones because fans have a better understanding of the game and feel passionate about translating it to their best abilities. This has even resulted in the release of the game in languages that the company didn’t intend to translate the game in!
If you can’t, then try our translation service 🙂