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Intercultural Awareness

What is the Intercultural Awareness game?

This game, based on the card game "Trumps", has been designed as a fun way of looking at intercultural awareness and the cultural differences between countries. Through playing the game, the hope is that people will familiarise themselves with certain aspects of culture generally and their manifestations in different countries specifically.

The game is aimed at anyone with an interest in raising their intercultural awareness. Most of us deal with people from different cultures on a daily basis in many different contexts, both social and business. Through coming to understand the dimensions of culture we also come to appreciate and interpret behaviours and opinions. The game is a vehicle to gaining some initial intercultural awareness that can act as a foundation to further investigation.

What is it based on?

The Intercultural Awareness game is based upon the research of Professor Geert Hofstede, who is considered by many to have carried out the most comprehensive study of the way in which values in the workplace are influenced by cross cultural differences. 
 
Professor Geert Hofstede analysed a large number employees at IBM between 1967 and 1973 covering more than 70 countries. From the research, he established a set of scores attributed to each country based upon four dimensions of culture. He later added a fifth dimension, but the game only employs the original four.

These four dimensions are Power Distance, Individuality, Uncertainty Avoidance and Masculinity. To read and learn more about Hofstede's dimensions please visit this page:  Intercultural Dimensions.

How to play the game

If you have never played Trumps before, please refer to the Intercultural Awareness Rules.

Want to Play Intercultural Awareness?

Play the Intercultural Awareness Game here.